Flash Becomes Words


peter quill’s living microphone appreciation post

(via burrwabbits)

— 6 days ago with 34010 notes


Within the next 10 years, we will be 3D printing our own clothes.

Meet OpenKnit, the first open-source clothing printer.

As noted futurist and self-proclaimed technology oracle Ray Kurzweil said at Google’s I/O conference yesterday, the 3D printing hype, while partly a result of the boom-bust-recovery theory of capitalism, should be taken seriously—at least for the sake of fashion.

In less than ten years, you’re probably going to be able to print your own open source clothes for a few cents, he told the audience, presenting more upward trending graphs than a keynote at a hot air balloon convention.

And he’s probably going to be right, as he has been with many of his other educated guesses ​about what the future will hold for us, technologically speaking (three quarters precisely correct predictions, he said​).

Read more….

(via elanorpam)

— 2 weeks ago with 3622 notes

The way women get treated in the media, on the internet, casually, is, among many other things, a serious failure of empathy in our society. Women who speak out, who dare to exist and have opinions, get rape and death threats, get slut-shamed, get pictures of their bodies leaked on the internet. The failure of empathy gets repeated, again and again, by organizations and institutions that see rape threats (or actual rape) as a cost of doing business and nothing worth acting upon.

You don’t matter, these institutions say.

And girls hear the message, again and again.

The girls are not all right. They wage wars on their own bodies, and should they dare to speak out about something, people will wage war against them.

Books for girls matter. Books for kids, teenagers matter. And that’s why we write them.

That’s why we tend to bristle when people come in to eruditely piss in our sandbox. It never occurs to people like Scott and Beha that we might be choosing to write for young readers for reasons other than money or our own mediocre skills. (Or as some kind of female hobby, like pianoforte and needlepoint.) But, see, to those of us who write for children and young adults, men and women, this isn’t a market. These are people. We are writing for someone. And they deserve the best we can give them of ourselves.

We write for young readers because we care deeply about our readers. We work hard because we give a damn. We pick our words and sentences and forms to serve our stories in the best way we can—not to talk down to readers, but to talk up to them.

— 2 weeks ago with 58 notes
W3C green-lights adding DRM to the Web's standards, says it's OK for your browser to say "I can't let you do that, Dave" [2013] →


Here’s the bad news: the World Wide Web Consortium is going ahead with its plan to add DRM to HTML5, setting the stage for browsers that are designed to disobey their owners and to keep secrets from them so they can’t be forced to do as they’re told. Here’s the (much) worse news: the…

— 2 weeks ago with 32 notes
"Isn’t this really the marker of adulthood? Learning to look beyond yourself to others? Isn’t a marker of intelligence a hunger to see the world outside your own experience?"
— 3 weeks ago with 1969 notes
Update 43: Final Update · CLANG →


For those who don’t know, CLANG was a controversial Kickstarter which reached it’s half million dollar funding goal by promising to produce a small but revolutionary sword fighting game. What it produced was an unremarkable proof of a concept which, in order for them to actually produce the promised game, was required to garner support for studios, venture capitalists or other investors.

CLANG did actually request half a million dollars (that was their goal amount), did promise a very specific product (many of the reward options included one or more copies of the finished game) and was very misleading about the process that would be involved.  The need for investors was only brought up after it was announced CLANG had run out of money and so would become a “nights and weekends" project.

Now, with no further progress on the project it’s been cancelled to allow them to pursue other projects.  Naturally, many people who pledged on the project are unhappy - and while backing anything on Kickstarter is always a risk I don’t think they’re wrong to be somewhat upset at how things turned out in this case.  It was, after all, a big enough deal that Time has an article about it. (And was also mentioned in an article about Kickstarter updating their terms and conditions)

But what I find really interesting about CLANG is not the people in the comments arguing over whether it was a shady deal from day one or simply Neal Stephenson not knowing how to manage a games project - but rather what I don’t see in the comments (which were mostly made over just two days) or anywhere else:

  • I don’t see any death threats, rape threats or other serious threats
  • I don’t see anyone who didn’t fund the project and doesn’t support the idea decrying it as a scam/fraud etc
  • I don’t see people trying attacking Neal’s credibility or demanding criminal prosecution (there was some people talking about a class action but that’s never eventuated into anything)

This is also not the only Kickstarter I’ve personally backed which requested half a million dollars and ran out of money before delivering a product.  The other one last updated in July, assuring that the now eighteen month overdue product is still being worked on - and y’know I rarely see even a harsh word in their comments.

Yet, none of this compares to the hilarity of the Tropes Vs Men in Video Games actual scam - which still has 170 believers on Steam, all of whom have apparently zero sense of irony:


There is truly nobody who is doing more harm to crowd funding and video games than entitled bro dudes who kick and scream at the very suggestion that somewhere someone may be doing something that benefits someone other than themselves.

— 3 weeks ago with 18 notes